However, I will note that Vicinti is actually probably a way better recipient for Smash pass than I had thought before. It's got great Special coverage so with Smash Pass and the right coverage moves, it could really tear shit up. HP Fighting would get rid of the dark types and And Togekiss could have potential too, as even though it looses out on STAB it makes up for it with Serene Grace giving you extra options for working past counters.
It has a decent Special Attacking movepool too and good bulk. Still, they're not exactly gamebreaking. Just two potnetial smash pass recipients made better by access to Stored Power, but probably still behind the likes of Nidoking and Latios who just have more to work with Treadshot A1.
Sadly, most things either resist or are immune to psychic, at least in OU. If not most, then many, and that means a move gets cut to anyways, and everyone knows that while STAB makes it a move, Psychic is a horrible defensive typing except against the fighting hordes, but that's neither here nor there , so having STAB makes you a glass cannon.
While i can see this strategy working on paper, the sad part is that the combination just wouldn't work in real battles. Too hard to pull off a Smash Pass in the first place, and even harder to then effectively sweep with Stored Power.
Still, high risk, not-so-high-but-still-sorta-high reward. Just not sure it's worth the set-up. Or the fact you have to use Gorebyss on your team, who is just The one thing i should stress here is that many people forget that high BP doesn't mean good.
There's a limit to when BP becomes stupid rather than useful. If you only need a BP move to kill a Salamence hypothetical example, numbers are arbitrary , then you only need a BP move to kill a Salamence.
Strict Damage Clause, along with the mechanics of pokemon battling in general prevent the extra BP from doing anything even remotely useful. That, and Tyranitar just completely ignores Stored Power. Espeon is probably the most notable user Stored Power, as it has Magic Bounce to prevent Whirlwind and Roar from phazing away your boosts and can bounce back Thunder Wave that would normally end your sweep.
It's great on Baton Pass teams to prevent phazing, as it also gets Calm Mind and Baton Pass to continue setting up for it or another Pokemon to sweep. It's generally not the primary receiver of Shell Smash on SmashPass teams but it is useful if your opponent send in a phazer that would remove your boosts.
It's pretty difficult to kill without getting a critical hit and is only walled by Shed Skin Scrafty, Houndoom, and fast Dark-types with either Taunt or Substitute. Other than that, I don't think any of the Pokemon with this move should really be using it. I remember some people using Moody Smeargle with Baton Pass together with Simple Swoobat in early Gen 5, but as you said, Simple doesn't actually double the effectiveness of the boosts, which means it doesn't help unless the Simple Pokemon actually uses Shell Smash.
Well now, this was enlightening. I must admit I'm still somewhat new to competitive battling, so I tend to overlook things. Is musharna that slow? Nyktos Custom Loser Title. Attack of the attacker and the Sp. Def of the defender. It's not that cut and dry. Only a little stronger than a Rapid Spin. Enough to hurt something like Conkledurr or slap a Tentacruel. You can take a Skarmory out in one hit with Stealth Rocks.
Even the most Specially Defensive of Jirachi will crumble. I would at least attempt to phaze it out before getting completely destroyed by it.
Well, keep in mind that this is talking about SmashPassing and Stored Power. No player in their right mind would let one's opponent do that. That aside, that CM tactic seems pretty good, and I don't doubt that one could get off 2 calm minds pretty easily. Nokocchi posted Anyways, figured so. User Info: dorkman. Low Key Toxtricity doesn't learn Shift Gear. That's a move amped learns. More topics from this board Build 1 Answer.
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It has a base power of Its power increases by 20 for each stat boost the user has, and decreases by 20 for each stat drop but does not decrease in power due to stat drops below 0. It reaches a maximum power of User Info: ellis Other Answers. Baton passing and Stored Power could be a good combo, since it will take up ur move set.
Calm MInd rose 2 stats, sp attk and sp def and rose it by 40 Now its power is 60 plus Sp. So al in all, in must have done about 80 npower, not that bad, but not that shaby for 1 stat increase.
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