Posted by ID on 08 May 11 at Thank you, I forgot to write those two down as I got them and checked a guide that was apparently incorrect.
Posted by ElaineDeShalott on 27 May 11 at This guide lists it. The shop is in the Upper section of the town and is on the right side of the shop. Hope this helps. Posted by Katosepe on 03 Jun 11 at Katosepe I know this is old, but would like to add that for anyone reading that you must obtain these mentioned spells earlier on Do not want to spoil anything, but long story short they are not available later in the story.
Posted by Hexa Fox on 03 Jan 17 at Leave a comment. Sign in and add a guide. Do you have a question about this achievement? The Elmon leader only has HP. He's in the back row, so you'll need to hack away at his four friends to kill the Guard Condition. Still, he's a marshmallow, and you should be able to kill him with very little effort regardless of who's in your party.
Simply treat him as a standard enemy. Tolten has to fight this one by himself, but it's a gimmick battle. You'll be forced to do an ordinary attack for the first couple rounds. Then, GK will say "show me your power," and you'll get access to all of Tolten's abilities. Use Power Hit in response to this.
GK will then imply he's going to cleave you in half, so use the skill Complete Defense. GK will use a move called Ultimate Hit, which will kill you instantly, aside from the fact that you just used the Complete Defense skill. After it essentially fails, GK will give you the skill instantly. Use it right back on him, and the battle is yours.
The Holy Beast is a weakling despite his size. You will find this battle remarkably easy if you have the four immortals and Jansen in the party. Don't even bother with a Powerus; just go right after the Holy Beast with earth-elemental spells. Several shots of Groundus will obliterate the HB faster than you can imagine. Let me assure you of one thing: If you can beat this freak, you can take out the final boss of the game.
Immortal One has , HP. Yes, nearly a fifth-of-a-million. Scary, huh? Be sure to come in with 99 Angel's Plumes, and don't be surprised if you wind up using a good 50 or more by the time you're done. We need an extremely unusual setup for this one. The party members that will fight are the four immortals and Sed. Sed needs to equip Angel Guard so he stays safe from status ailments.
He will do nothing but heal with distribute items as necessary. Because the Immortal One is so powerful, physical attacks are useless, and you'll need a different strategy. This comes in the form of the spells called Divide and Reversa. This means that every turn, have the immortals Double-Cast Divide. If they get hurt, have them Double-Cast Reversa instead. Cooke will more than likely die somewhat early.
If she does, don't fret; just have Kaim or Seth start using items to get her back to her feet. Don't worry too much about going all-out with healing HP, because as long as you have Reversa going, taking damage isn't the worst thing in the world. Luck will play a part in this battle. IO will cast several doses of Shadowus here and there, and if your guys are hit rather than absorb the spell, you may be unable to keep up and wind up dying.
Just keep trying though; this is basically the only strategy that can possibly work on him. If you don't have the required stuff, you can get the Anti-Curse accessory called Curse Blocker as Treasure 3, Reversa as Treasure 15, and Divide from finishing the Kelolon Village side quest.
Thankfully, unlike the rest of the Kelolon tournament, you can use the full party although Cooke is forced into it. Still, this one should be fairly simple. Use Powerus on the front-line fighters, then pound away at KK with Groundus. Have Cooke keep up with heals, and KK will die within five turns or so. First off, you'll get to adjust your party, and unfortunately Mack is locked into it. Now, from the start, LSS summons Obsidian to protect him. Naturally, for Kaim and Mack, it really shouldn't matter: have Kaim attack, and have Mack cast Shadowus.
Ming and Sarah should launch Forceus at the Obsidian, and Cooke should do nothing but heal. Don't bother with Powerus or any other buffing spell, because if you do, LSS will immediately cast a spell to negate it. Obsidian is fairly weak itself. Granted it has 15, HP, but its attack is not that impressive. LSS, on the other hand, busts out an attack every turn called Triple Waves, which inflicts three hits on random party members.
As long as Cooke is firing off Zephyrus every turn, you should be all right. Even if you start to fall behind, just have either Ming or Sarah cast it also rather than attack.
Or even better, if they have Double-Cast, have them cast Zephyrus for one spell and an attack spell for the other.
Groundus is in the can closest to the camera. Lost Odyssey Wiki Explore. Game Info. Game Play. Staff List of Local Staff. Project Pages Project Coding. Explore Wikis Community Central.
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