Should i kill roy phillips or not




















Citation project Speculation removal Suggested merge and splits Template headquarters Template overview. Explore Wikis Community Central. Register Don't have an account? Tenpenny Tower quest. View source. History Talk If they've got the caps and you've got the space, it's a win-win, right? So what do you say? PC Playstation 3 Xbox After allowing the ghouls to move in using the "diplomatic method" and Roy killed the human residents: if the bug happens where there is no human body present and there is just a lot of blood stains, sometimes a feral ghoul will appear and attack on sight unless wearing the ghoul mask when entering.

This is probably caused by opening the containment door after a peaceful resolution has been sought. This can occur if one has opened the emergency gate in the metro access without initiating the quest. One possible solution is to kill all of the feral ghouls in Tenpenny Tower and all sublocations , and wait at least 24 hours.

Doing so may cause the players Xbox to lock up entirely, requiring restart. So if Roy is killed before the human tenants are disposed of, he will still somehow manage to murder them. However, Roy's body mysteriously appears in the lobby in front of Chief Gustavo's desk. Then after 24 hours, all occupants of the tower apart from Shakes are removed. If Susan Lancaster was sent to the slave pens, attempt to kill her in her pen then return to the tower and personally scour each level to ensure all residents are dead.

After confirming this, talk to Roy and if he thanks the Wanderer for their part in the siege, leave the tower, wait 24 hours and return and the tower should be functional again. An alternative solution to this bug is to kill all the ghouls.

Roy will not attack the player if they attack the ghouls. After Michael Masters and Bessie Lynn arrive at the tower wait 24 hours and the tower should be functional. Roy will act as if already living at the tower when meeting him in front of the main doors, even though the feral ghoul invasion is in full swing inside, and all of Roy's gang inside the tower will be hostile.

Even after waiting for 48 hours, which will return the tower to normal, it will still be impossible to finish the quest. To prevent this from happening, talk to Roy directly inside Warrington Station instead of opening the basement door for him. This will finish the quest and the ghouls will move into Tenpenny Tower normally.

Ironically, Three Dog will tend to praise and then insult the Wanderer as if they were able to complete the quest both ways. To solve this, reload a save. When starting conversations repeatedly, they may first greet the Lone Wanderer correctly praising them for killing the ghouls , then incorrectly as if the player had let the ghouls in peacefully , then give a generic greeting for all subsequent chats.

Even after he finishes eating and stands up, Millicent just stands there and will not talk to the Wanderer again. The game tries to check if the security guards are dead; however, as they have left the game world, they are never counted as dead. The only solution is to load a save from before enslaving them, or to finish the quest peacefully instead. Yep, you guessed it none other than the kid from Vault Nice going, scumbag. Leaving this in but commented out in case we decide to do that again.

Quests in Fallout 3. Tenpenny Tower. Categories Fallout 3 quests Fallout 3 achievements and trophies. RDF feed. Has platform. Universal Conquest Wiki.

This page is about the quest. For the location, see Tenpenny Tower. Side Quest: Tenpenny Tower. Agree to help Chief Gustavo get rid of Roy. Reward: Assault rifle. Reward: Chinese assault rifle. Some things just never change. When actually meeting Tenpenny himself for the first time it becomes clear that he is not a nice guy.

For one he is clearly racist towards ghouls, those being the non-feral kind that is. That is not even mentioning the fact that he clearly enjoys watching the nuke in Megaton go off. It just shows that the guy loves a good light show even if it comes at the expense of a whole town of people dying. After choosing the evil route and detonating the nuke in Megaton, Mister Burke will provide the player with a key to a suite in Tenpenny Tower that just so happens to be next to Allistair Tenpenny's himself.

The suite serves as a house and functions largely the as the house in Megaton, the reward for disarming the nuke rather than detonating it. It includes a Mister Handy bot as a butler, storage for gear and unique weapons and a place for the bobblehead collection. Broken Steel is an epilogue that features the river now providing clean water after the Lone Wanderer activates the purifier at the Jefferson Memorial during the main game's finale.

A lot of people clearly want that water and that includes raiders. A group of raiders can be seen ambushing a Brotherhood of Steel patrol delivering water outside of Tenpenny Tower every few days.

It is a nice random event that shows the consequences of an action. While exploring around the tower, players will eventually come across a group of non-feral ghouls, led by Roy Phillips and the previously mentioned Michael Masters, trying to get into the safety of Tenpenny Tower.

This triggers a side quest where the player is tasked with possibly killing Allistair Tennpenny but he can be convinced to let them in. After a few days, returning to the tower will show that everyone in it is now ghouls instead of humans.

One might think they became ghouls but the truth is far darker than that. When the player confronts Roy about it, he will reveal that they killed all the human residents over what he calls a "misunderstanding". Looks like the ghouls were not as innocent as they seem. Questioning Masters about the absence of humans will result in a dialogue where he tells the player to turn a blind eye, or rather nose, to the smell coming from the basement. You can go through the same road or turn right in the middle of the straight corridor in order to escape through a different exit.

Users questions. What happens if I kill Roy Phillips? Can you live in Tenpenny Tower without blowing up Megaton? Can you get a room at Tenpenny Tower?



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