Sorcery 12 2. Instant 9 4. Artifact 6 3. Enchantment 1 1. Land 18 1. Sideboard 15 1. Creature 18 4. Sorcery 6 3. Instant 13 4. It is that good in the deck.
This is where I am right now with the decklist, but keep in mind that the final 75 are still under development. Do not cut lands from this deck. The cantrips are mostly there to find us the combo pieces, and every time we have to find a land without having the combo we will be in a very bad position to win the game. Besides that, the deck can be relatively mana hungry. Post-sideboard, we will sometimes name Human or Rogue, but Kor and Wizard are the most common naming. Since having both creatures let us mill ourselves at instant speed, we can just play two copies of Nomads so we win the game as soon as the Cephalid hits the battlefield.
It is certainly one of the best in a combo deck like this with a few dead draws. That way you can sculpt a lot your hand during the 1st turn. Therapy has two duties as a combo piece once your library has been milled. Vial is a very important card against fair decks where both mana fixing and the fact that our creatures become uncountereable are relevant.
While Vial used to be an easy 4-of, I think the lack of expensive cards on the maindeck makes 3 copies already enough, and I could potentially see going down to two if more non-Delver fair decks take a bigger spot in the metagame. It is also a much better card post sideboard when we add more creatures to the mix. The best 1 U creature of all time?
This is how we win the game. It is not very common, but reanimating a combo piece is often a game winning play.
It is a card you rarely want to draw in multiples, but I think it deserves a slot since it plays very well when things go wrong. We are playing a 2-card combo where both pieces happen to be creatures, so this card is perfect. Drawing multiples is not ideal, but after playing a little with 4 and 2, I am now inclined to think 3 is the right number.
If you want to just speed up the deck and make it better against combo, adding the 4th OUAT instead of the 2nd Recruiter would be a reasonable change. OUAT can also make you hit your land drops more often even without adding more lands to our deck. It is just simply an extremely good card that is very welcome to this archetype. The deck, as it is built right now, has 4 slots for interactive spells. Well, turns out I agree with him. Cavern naming Human and curving Recruiter into Jailer will straight win games.
Jitte is likely one of the worst cards in the sideboard, but it is also a card that can get you out of situations where no other card would. If you ever cut down to 2 Vials maindeck, make sure the other two are in the sideboard , since it is excellent once you play more expensive creatures.
An extremely lucky draw could also result in a turn 2 kill if the first eight cards include Nomads, Illusionist, Chrome Mox , Reanimate, a five-color land and a black or white throwaway card to imprint on Chrome Mox. MTG Wiki Explore. Main Page All Pages. Explore Wikis Community Central. Register Don't have an account? Extended Cephalid Breakfast deck.
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