In total you spend 73 actions and Plaques for Final Breaths which are worth In order to make this a self-contained grind, the necessary Correspondence Plaques must be obtained from somewhere. The best way to get them is by publishing Salacious newspapers with all of the special options for Journals of Infamy the Scraps of Incendiary Gossip needed for the social action can be obtained by publishing seditious editions : see Publishing a Newspaper Guide for more details and cross-converting them.
However, this grind involves a number of difficult Dangerous checks. Menaces must also be taken into account - it is assumed here that all menaces are cleared at 6 CP per action using social actions. Since you need three successes, the expected number of failures is 1. You also get 2 CP of Scandal when the stove escapes, so in total the expected number of actions spent clearing menaces is 1. The final action cost is therefore You need 37 successes when holding your breath, so the expected number of failures is 4.
You need 3 successes when bringing the stove back, so the expected number of failures is 1. The expected number of actions spent on menace reduction is 3. First part of the grind is the diving itself - after you descend in your Watchful outfit, you then dive deeper five times and Search the lowest Floors until hitting Nightmares 7, after which you ASCEND! Starting a level 0, you need 10 failures to get 30 CP, hitting level 7. To utilise First City items most efficiently you need to counterintuitively write monographs about the Fourth City - either their decline or their war against Hell.
With 5 dives and 12 monographs you have no leftover non-sellable items, spending actions for Discounting actions spent on travel, since materials can be stockpiled indefinitely.
The main documents sources are:. There are two ways to earn Deciphering For dealing with Suspicion you need to earn Disappearing For maximum efficiency you need to have Persuasive , Watchful and Dangerous all at , Jericho Library 2, and clear menaces using social actions, at 6 CP per action. Per 15 emblems on average you spend With two additional actions spent clearing Menaces and five spent cashing out Verses for x Hinterland Scrip Discounting actions spent on travel, since Verses can be stockpiled indefinitely.
With 53 additional actions spent clearing Menaces and spent cashing out Verses for x Hinterland Scrip , the full cycle is actions for Since basic options are included in Simplest Endgame Grinds, this grind describes how to get the absolute most from the spa. After reaching Jericho Locks and raising A Member of the Gondoliers to 6, you can convert various resources into Esteem of the Guild and spend it on trips to various destinations.
Most profitable destination is the Eversmoulder, on average giving 1 x Primaeval Hint Require access to the Helicon House. By using Join in with a Rubbery Euphonium 2 or another 3 Fitting in action instead, you reach 6.
This equals 3. Fate-free Casing Reason: The midnight market lets you sell many previously unsellable rewards for Khaganian currency which can be used to buy Crackling Devices for sale in London, or to speed up intrigues.
See the guide for details on such outfits. The main intrigues for earning money are:. All of these intrigues cost Intercepted Cablegrams , and there are two ways to get those:.
If you take the dissident and go for the mirror otherwise, you will have an expected gain With tap , that gives you 4. In the long run, anything higher would require a probability distortion device, which would be more gainfully employed to draw A Visit.
With Strength of your Khaganian Network 20, An opportunity: Opportunity becomes available, which takes 1 x Emetic Revelation selling price: The upside of this method is that the sequence of Opportunities is deterministic and good cycles exist which only give you sellable items.
The downside is that you need Emetic Revelations to do this. If you grind them by using options which yield Khanite currency, convert that into light bulbs and sell these in London, one Revelation will take about 3.
This will lower the efficiency of that grind to just about 4 EPA. Reason: With the Rat Market which buys Night-Whispers on certain weeks , an effective limit of Tribute accumulation no trade-ins past , and certain Favours being now worth 20 tribute for a set of 5, this grind has changed in many ways.
Note: In October , the Court of the wakeful eye was nerfed by mostly? This means that Zailing actions, which were previously asymptotically negligible now have to factor into the calculation.
The maximum of Tribute will buy you After completing Associating with Radical Academics storyline, The Court of the Wakeful Eye lets you exchange various Favours and items for Tribute , 20 of which can be exchanged for The most efficient strategies are: Tiger fodder grind:. This can also improved if you go the Night-Whispers to rat shilling route, which will generally increase EPA yields by a factor of 1.
With a 5 card lodgings has 2. Has 1. Port Carnelian may be used to raise Tribute for the Orphan-grind as well. Require access to the Parabolan Base-Camp. Requires access to The Chessboard and Parabolan Dominance exactly 4. Per 23 cycles you spend actions and Well-Placed Pawns for scrip. Spending cycles 37 of them are actions and 37 Stalemates worth scrip.
This decreases with less aPoC; 12 aPoC gives 4. You can stay on those pieces as long as you want--the AtLoN check won't apply. You can raise this by using the Airs -dependent options in the first stage. Spending resources which are easy to acquire for your character will raise EPA to a maximum of about 4, whilst spending hard to get ones will lower it to about 3. Since ravages are randomly selected through War's Scars , optimal play is often not possible.
Requires access to Viric Jungle. Requires access to The Waswood. Reaching towards the shore 1 and 2 gives an average of 2. With Airs you can achieve an average of 2. Airs has a rare success of unknown chance that gives Note that Airs can be shuffled at no action cost by leaving and returning to the Waswood, so it is not necessary to take the less profitable option.
These aren't grinds, classically, but are here to show you how many echoes you're earning in various repeatable activities:. Most Unfinished Business storylets average 1 Echo per action in a specific type of item. Note that this means they are roughly equivalent to a 2 EPA grind that is used to buy the items directly from the Bazaar.
Rare successes and ranged successes alter the overall EPA of Unfinished Business in the following instances:. Grinding Scraps to trade in with one of the Relickers for a Tier 8 Scraps are generally worth approximately.
These are all actions that you can do once per week. Some depend on Time, the Healer , other on living stories. These are especially great for causal players who do not have the time to spend actions per week. As you will only do these schemes once a week, they will take longer to enter your muscle memory than e. If you spend an hour reading up on bone market recipes while your actions are maxed out, this will not result in an optimal EPA.
Whispered Secrets are the most useful common items. Some effects lessen with the passing of time weekly, at the same time as the above , like your wounds and your reputation in the public eye. Consider your ambition carefully and choose it wisely.
Read everything. So it has seven cities' time - ordered by the space dragons like Storm - to find seven cities' worth of love stories to boil down into the Ultimate Love and prevent the Sun from drowning in its own tears. We used to think that the Bazaar was collecting love stories to prove to the Judgements that love between links of the Great Chain the Sun is above her on this Chain is permissible, but upon careful inspection of a certain forbidden play , this is a misconception.
Before coming to the Neath, the Bazaar made a deal with a dozen or so Curators. These Curators were unwelcome amongst their kind, so they joined the Bazaar to escape poverty. The touch of the corked flask provokes weeping. Consume it, and be fatally consumed by melancholy.
Every Christmas the Bazaar floods London with its unique form of snow, called lacre. Before buying a new City , the Bazaar drowns all previous citizens in lacre [31] [32] [33] along with the old one. Inspecting lacre under a powerful enough magnifying glass will reveal flakes reminiscent of the Correspondence , as opposed to the hexagonal flakes of the Surface.
Quality lacre can be hard to come by, but the Urchins are known for peddling it, [1] and lacre is a crucial ingredient in the creation of a Noman.
The Bazaar's tears are a distilled form of lacre, [40] and they are liquid sadness: touching the cork of the bottle will induce weeping, and if drunk, the liquid will consume the drinker with melancholy. Under the Bazaar lies the Sundered Sea , which serves as its lacre-vats. They're, oh, I don't entirely understand, still. But they're how the Bazaar travels between stars. Did you know they did that? And they sleep. The Bazaar's thrusters, which it once used to travel through space, are conjecturally known as the Stone Pigs.
The Stone Pigs are some of the most bizarre and eldritch creatures in the Neath, and describing them is quite taxing. The Pigs are vast and hairy, but they are not pigs. The Stone Pigs do not have hearts of their own. Their shared heart was once a fungus that was once greater than a city. But this has been butchered and consumed over the course of eons, [51] and it is more like a fuel core than a fungus. The Tireless Mechanic managed to cheat a secret of the Stone Pigs from the Fingerkings , and he stored it within Frostfound.
Neathy Peculiarities. Are you a Scarlet Saint? Send a message my way to be added to the list. Well, I've no idea what to do with mysteries or enigmas, either, so I guess I'll just hold on to them. The Antique Mysteries will come in handy later when you're wanting a reservation in the Royal Beth, a 4 card lodging. Searing Enigmas are used in some places, like in Nemesis and in the creation of an Impossible Theorem. I once made the mistake of selling about 20 Echoes worth of Whispered Hints because I wanted nice clothing, not realising at the time that I would need 80, of them for a certain Lodgings.
There was a significant amount of regret On the flip-side, I used to write novels in-game and sell them for 30 Echoes each. It wasn't until I decided to create a Zubmarine that one of the novels I'd written was going to be particularly helpful. Thankfully it was one I hadn't sold for cash, or else I was going to have to write the thing all over again.
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